Read reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game and enjoy it on. Übersetzung im Kontext von „durak“ in Deutsch-Englisch von Reverso Context: Durak ist zweifellos das beliebteste Kartenspiel in Russland. Read reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game.
Übersetzung für "durak" im EnglischCard games Fool simple and Fool translating - rules of the game: The game uses a deck of 36 cards (the dignity of cards by seniority: from ace. "Durak" bedeutet Narr. Der Narr in diesem Spiel ist der Verlierer – der Spieler, der noch Karten hat, wenn alle anderen Spieler keine Karten mehr haben. Das auf. With Durak - Fool Or Not, you can play this game wherever you want! How to play: Durak - Fool Or Not has the classic rules of the worldwide known game.
Durak Rules Durak Tutorial VideoBUYING GUIDE - Arkham Horror: The Card Game
Aber: Wetten Europameister Gratis-Bonus in HГhe Durak Rules 21 Euro gibt es. - InhaltsverzeichnisDurak online - the favorite card game.
Required Deck A 36 cards deck is used. Players Two to six players can play this game. A Trump suited card outranks any card of a non-trump suit.
The Object of The Game The main objective of the game is not to be the last player remaining with the cards. The Gameplay In this game, there is an attacker and a defender.
Direction of Play The player on the left of the dealer is the first attacker and the player on the left of the attacker is the first defender.
Attacking and Defending The attacker plays a card in the middle and the defender has to beat that card. The game continues this way.
The last player remaining with the cards loses the game. Find the video tutorial and written explanation for how to play durak below.
Six cards to each player, one card at a time. The next top card is flipped up, and the remaining deck is placed on top of it. The suit of the card flipped up is the trump suit for the round.
The object of the game is to avoid being the last player with cards. During game play, there are attackers and a defender. The first attacker is the player with the lowest trump card.
The first defender is the player left of the first attacker. An attack consists of a player playing a card into the middle.
A defense is made by beating the card played. An attack card can be beaten by a higher ranking card in the same suit, or any trump card if the attack card is a non-trump suited card.
If the defender beats the first card, all other players may join in as attackers. Defender must beat all revealed cards. Otherwise he must pick all cards in play including ones that have been beaten.
A successful turn ends when the defender beats all attacking cards. All cards that have been revealed during this turn are removed from the game.
End of Turn When a defender has successfully beaten all the attacking cards, all the cards that have been in play are removed from the game.
Every player must take his turn to refresh his hand by taking as many cards from deck as needed to bring his hand to a total of as many as have been originally dealt to each player 6 or 7.
The original attacker refreshes his hand first. All other attackers follow in clockwise order. Defender refreshes his hand last.
If the deck has been exhausted, players who are left empty handed withdraw from the game. They are lucky, for they will not have a chance to lose.
The player who completed a successful defence becomes the next attacker against the player to his left. If the defender was not successful, the player to his left becomes the attacker.
Endgame The endgame begins as soon as the deck is exhausted and there are no more cards to refresh one's hand. As cards and players are eliminated, strategy becomes much more important than luck.
The last two players battle out their fates, until one player remains with cards in hand. This player is the Durak and the dealer of the next game.
There have been games where there was no loser when two players remain each holding one card. The attacker reveals his card. The defender happens to be able to beat it.
The game is over without a loser. But this happens very rarely. Variations Prostoy simple The rules are the same as above, except that each turn consists of one attacker, and one defender.
To beat off the attack the defender will have to beat this and all subsequent attacking cards. A card which is not a trump can be beaten by playing a higher card of the same suit, or by any trump.
A trump card can only be beaten by playing a higher trump. Note that a non-trump attack can always be beaten by a trump, even if the defender also holds cards in the suit of the attack card - there is no requirement to "follow suit".
Alternatively, if the defender cannot or does not wish to beat off the attack, the defender simply picks up the attack card, which then becomes part of the defender's hand; in this case the attack has succeeded.
If the defender beats the first attack card, the attacker can continue the attack by playing another card. If the defender beats this second attack card too, the attack can be continued with further cards, subject to the following conditions:.
The attack cards are placed separately face up in front of the defender, and each card played by the defender is placed face up on top of the card it is beating, slightly offset so that the values of all cards can be seen.
When an attack is beaten off, all the cards played during the bout the attacking cards and the defender's cards are thrown face down on a discard heap and are not used again during the play of this deal.
The defender becomes the attacker for the next bout, and the player to the new attacker's left is the new defender. The player who begins the attack is the principal attacker, but other opponents of the defender can join in the attack if they have suitable cards to attack with.
The principal attacker always has priority - the others can only join in with permission. For instance, the principal attacker can say "Wait, I am playing" or "Go ahead", or even ask the others questions such as whether they have a trump to attack with, and if not continue the attack himself.
In the individual game with four players, the second attacker is the player to the left of the defender, and this player also has priority over the third attacker, who is the player opposite the defender.
However, scope for dialogue here is limited in that the second attacker can stop the third attacker from playing, but is not allowed to ask him about what cards he has or what card he should play.
When 5 or 6 people play as individuals, it is usual to agree that only the players sitting next to the defender on either side are allowed to take part in an attack.
Without this rule, there would be so many attackers that the first defender would be placed at a great disadvantage. The defender always defends alone.
When playing in teams you can do nothing while your partner is defending. You cannot help to beat off the attack, nor can you attack your partner, nor can you give cards to your partner when an attack succeeds.
You can only sit and watch. If at any stage, the defender is unable to or does not wish to beat one of the attack cards, the defender must pick up all the cards played during the bout - both the attacking cards and the cards used to beat them.
All these cards become part of the defender's hand. In addition, the players who were entitled to take part in the attack can give to the defender face up any further cards which they could legally have played if the attack had continued.
These extra cards must also be added to the defender's hand. The bout is then over. Since the attack has succeeded, the defender does not get a turn to attack.
The next attacker is the player to the left of the unsuccessful defender, and the new defender is the player to the left of the new attacker as usual.
According to conditions ii and iii mentioned above, the total number of cards played by the attackers is limited to six, or to the number of cards in the defender's hand, whichever is less.
The principal attacker has priority, followed by the other attackers in clockwise order. If the attackers play too many cards, the defender can choose which cards to beat or pick up, giving the remainder back to the attackers.
The same applies if after the defender picks up, the attackers give too many additional cards: the defender only accepts six attack cards in total including any beaten cards ; the remainder are given back to the attackers.
In practice an attacker may play several cards at once, provided that all are legal. For example an attacker might begin by playing two sixes, rather than playing one six, waiting for it to be beaten or picked up, and then producing the other six.
There is no real point in doing playing more than one card at a time, except to speed up the game; the same cards could equally well be played singly.
In fact, attacking with more than one card gives the defender the advantage of seeing more of the attack before deciding whether and how to try to beat the cards.
After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
The attacker replenishes first, then the other players who joined in the attack, in clockwise order, and finally the defender.
If there are not enough cards in the talon to go around, cards are drawn as usual until it is exhausted. It may be that some of the later players do not draw any cards.
The face up trump is drawn as the last card of the talon. After the talon is exhausted, the play continues without drawing.
If you are dealt the lowest trump the six or if you draw it from the talon, you are allowed to exchange it for the face up trump, placing your six of trumps under the talon and adding the turned up trump to your hand, at any time before the talon is exhausted.
The six of trumps can only be exchanged by its original holder; if you acquire it from another player as one of the cards you pick up when attacked you cannot exchange it for the turned up trump.
If a player draws the trump 6 while replenishing, it can be swapped for the turned up trump even if that would be drawn by another player before the next bout.
Even if another player has already drawn the turned up trump, the player who drew the six can still demand to exchange it provided that the bout after the one which exhausted the talon has not yet begun.
The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left. The defender is the next player in turn after the attacker - normally the player to the attacker's left.
If an attack is beaten off, the defender becomes the next attacker, and the next player in turn is the new defender.
If an attack succeeds, the defender does not get a turn to attack. The new attacker is the next player in turn after the defender, and the new defender is the player after that.